A game designed for cats, not humans.

WHISKAS - GAMIFIED CONSUMER EXPERIENCE

An interactive cat game on mall tablets that turns playful moments into campaign entries — with Play Pulse AI helping ops review authenticity and heat on submissions.

Project Metadata

EngagementInteractive Cat Game / AI Campaign Intelligence
ClientWhiskas
ExperienceTablet game + video participation + Play Pulse review
CapabilitiesGamification · Interactive Experience · UGC · Computer Vision · Campaign Technology · Digital Engagement
The PlayMoving elements trigger curiosity, chasing, tapping and physical interaction with the screen.
The MomentThe owner captures the interaction as video; Play Pulse helps ops review authenticity and heat on submissions.

The Idea

Instead of another game for pet owners, the experience follows cats’ natural behaviour — curiosity, chasing and play — with an intelligence layer for ops on top.

The Interaction

An iPad on the floor becomes the play surface. Animated elements move across the display, inviting the cat to follow, chase and tap.

The Content

While the cat plays, the owner records the moment. Gameplay becomes authentic UGC around the brand — ready for campaign entry.

The Campaign

Owners upload videos as submissions; Play Pulse gives the prize and heat desk a clearer view so teams can review and reward real play.

what we built

A playful campaign experience that turns screen interaction into physical play, owner-created video and digital participation — with Play Pulse for ops.

Interactive Cat Game

A tablet-based game experience designed specifically around feline interaction.

Motion-Based Game Mechanics

Animated elements travel across the screen to encourage chasing and tapping.

Touch Interaction

On-screen reactions are designed around physical interaction with the tablet.

UGC Participation Flow

Owners record and submit their cat’s gameplay as campaign participation.

Video Submission Journey

Owner-recorded content becomes a structured participation asset.

Play Pulse Heat Studio

Computer vision maps paw-tap density so ops can see engagement heat on real play frames.

Authenticity & Prize Desk

AI-assisted review flags weak entries and keeps a fair prize queue under human control.

Campaign Experience

A digital journey connects the floor game to the wider Whiskas activation.

The Campaign Journey

Play. Capture. Upload. Enter.

The campaign turns a tablet game into a fluid participation journey, with the pet as the player and the owner as the content creator.

Discover

The owner discovers the Whiskas campaign and interactive cat game.

Open

The game is opened on a tablet or iPad.

Place

The device is placed on the floor within reach of the cat.

Play

Moving interactive elements encourage the cat to chase and tap the screen.

Record

The owner captures the cat’s reaction and gameplay on video.

Upload

The video is submitted through the campaign participation flow.

Enter

Content becomes a valid campaign entry according to campaign rules.

Win

Selected participants have the opportunity to receive campaign rewards.

The Experience Architecture

A Simple Experience. A Connected Campaign Journey.

The strength of the campaign is its simplicity at the front end: the technology creates a playful trigger, while the participation journey converts that moment into campaign engagement.

THE PETTHE OWNERTHE BRAND

Midnight Paws remains the experience. Whiskas Play Pulse is how CWIT adds the intelligence.

01

whiskas campaign

The owner discovers the Whiskas campaign and interactive cat game.

02

interactive tablet game

The game opens on a tablet placed where the cat can reach.

03

cat interaction

Moving elements invite chase, tap and physical play on the screen.

04

owner video

The owner records the gameplay as shareable campaign content.

05

play pulse review

Upload submissions land in Heat Studio and authenticity assist for ops.

06

campaign entry

Qualified clips reach the prize desk; humans decide awards.

Explore More Work

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